Меч и магия.Герои 6 \ .v (Бука) (RUS) (2xDVD5 или 1xDVD9) (обновлён от 21.04.2012) от Fenixx

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Меч и магия.Герои 6 \ .v (Бука) (RUS) (2xDVD5 или 1xDVD9) (обновлён от 21.04.2012) от Fenixx
Дата выхода: 13 октября 2011 Дата выхода в России: 13 октября 2011 Жанр: Strategy (Turn-based) / 3D Мультиплеер: ( 8 ) hot seat, Internet Разработчик: Black Hole Entertainment Издатель: Ubisoft Entertainment Издатель в России: Бука Локализатор: Бука Тип издания: Repack (Лицензии) Платформа: PC Язык интерфейса: Русский Язык озвучки: Русский Таблетка: Не требуется Сайт игры: http://buka.ru/cgi-bin/show.pl?id=537
Системные требования: Операционная система: XP, Vista, 7 Процессор: Core 2 Duo E4400 - 2,0 ГГц или Athlon X2 5000+ - 2,6 ГГц \ Core 2 Duo E6400 - 2,0 ГГц или Athlon II X2 240 - 2,8 ГГц Оперативной памяти: 1024 Мб \ 2048 Мб Свободного места на жестком диске: 5729 Мб Видеокарта: (512 Мб) \ (1024 Мб) Файловая система: FAT, NTFS Важно: перед установкой отключаем Антивирус и Файрвол
Краткое описание:
Сюжет Heroes VI, развивающийся за 400 лет до событий Heroes V, забрасывает семью героев в быстро развивающуюся эпичную историю, где Ангелы собираются раз и навсегда покончить с древними врагами своими, Безликими.
Легендарный Архангел-генерал был воскрешен, но силы его уже не те. Окутанный ужасными воспоминания о войнах со Старцами, он намеревается восстановить свои силы и взять под свой контроль весь мир Ашен, уничтожив и Безликих, и Демонов, устроив серию организованных нападений и предательств. Но всё же, он не забывает о мощи человечной династии Грифонов.
Судьбу героев рода Грифонов и будут решать игроки.
Установленные патчи:
v 1.1
* Batu`s Totem.
* Assassin`s Blade.
* Will of Urgash.

-Adding 4 new Multiplayer Maps and the map a "bridge too far” not present in version 1.0 for a total of 15 cutom maps-
* Brimstone’s Gold.
* Feuding Duchies.
* Fortress of Honour.
* Silence of the Ancestors.
* Optimized memory usage.

-Several AI tweaks-
* Build order improvements.
* AI resource management improvements.
* AI does not convert captured towns if it can not be protected.
* AI does not build buildings in captured towns if it can not be protected.
* Improved decision making between building and unit purchase.
* Fixed marketplace usage (uses it when it is worth to use ).
* Tuning on skill path choices for primary and secondary heroes.
* Improved cooperation among primary and secondary heroes.
* AI Captures mines faster.
* Increased efficiency for AI town defense.
* Advanced and basic town portal usage improvements.

-Balance and General Changes-
* Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450).
* Defend action gives +10 Might and Magic defense instead of +15.
* Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7.
* Heal and Regeneration requires 20 mana to cast (instead of 15).
* Arcane Exalation III gives +3 Magic Power (instead of +2).
* Arcane Ward III gives +3 Magic Defense (instead of +2).
* Assailant III gives +3 Might Attack (instead of +2).
* Charismatic Leader III gives +3 Leadership (instead of +2).
* Defender III gives +3 Might Defense (instead of +2).
* Destiny`s Chosen III gives +3 Destiny (instead of +2).
* Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7).
* Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health ).
* Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns).
* Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%).
* Idol of storms damage increased by 25%.
* Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%).
v 1.1.1
* Hot fix on default setting video option detection at start-up causing dead locks on laptops.
* Blinking cursor fix.
* Fixing a version number issue.
v 1.2
-Skirmish AI tweaks-
* Tries to defend all owned town (previously the AI focused on its starting town).
* Previously if a hero stronger then the AI`s hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero`s army and creature growth and defends the town if it finds it possible.
* Always defends the last owned town if it can causes reasonable losses to the attacker hero.
* Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version.
* Further improvement of cooperation among primary and secondary heroes.
* Improved exploration and target priority.
* Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI`s hero can reach it and calculates if it is worth to chase it.
* Further improvement of Town portal usage.
* In case of an FFA the AI tries to attack and capture towns from a weaker player.
* FIXED: Sometimes the AI attacked a much stronger hero than itself.
* FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero.
* FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town).
* FIXED: The AI ignored some neutral buildings.
* FIXED: Several smaller bug fixes.

-Combat AI tweaks-
* General target choice improvement for the units.
* Improved ability usage.
* Improved racial ability usage.
* Improved ability selection and different builds for Magic/Might, Tears/Blood heroes.
* Improved creature ability usage.

-Gameplay improvements-
* The unit setup after using the Tactics ability is remembered from battle to battle.

-Intel support-
* Fog calculation.
* Variance shadow mapping vs. hardware shadow mapping.

-Balance tweaks-
* Rage II-IV gives +10 Might Attack instead of +15.
* Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10).
* Guardian Angel: Good moral gives 70 racial points (instead of 100).
* Retribution aura cooldown increased to 5 instead of 3.
* Haste initiative bonus increased to 12 (from 10).
* Slow initiative reduction increased to 12 (from 10).
* Mass Haste initiative bonus increased to 6 (from 5).
* Mass Slow initiative reduction increased to 6 (from 5).
* Father Sky damage increased to 380 (from 353).
* Idol of Air damage increased to 276/318/366 (from 240/277/319).
* Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health).
* Hour of Judgement bonus damage increased to 31% (from 21%).
* Hell Hound Might Defense increased to 5 (from 4).
* Cerberus Might Defense increased to 6 (from 4).
* Kirin and Sacred Kirin movement reduced to 6 (from 7).
* Kirin Magic Defense increased to 33 (from 32).
* Sacred Kirin Might Defense reduced to 31 (from 33).
* Sacred Kirin Magic Defense reduced to 33 (from 35).

-Several bug fixes (Dynasty weapons, unit abilities, scripts, localization)-
v 1.2.1
* The Profile compare issue is now fixed and comparing your profile with another user`s will not overwrite your achievements anymore.
-Online features-
* Auto-matchmaking: let the game find an opponent for you.
* Friends: you’ll be able to invite players from your friend list directly in-game.
* Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen.

* Sanctuary - The "Challenge" ability has no functionality.
* Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect.
* Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.
* Campaign -The primary quest "The Choice” will not complete when the user upgrades his reputation after visiting an Arena.
* Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh.
* Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map.
* Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs.
* The Unyelding trait the user receives for finishing the Sanctuary campaign does not work.
* The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.
* Create Hero panel`s class specific ability name is not localized.

* The player that is attacked during a Multiplayer session by another player can`t complete any Combat Achievements during that battle.
* During Siege, one of the player remains on the map if the other player exit the session.
* If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.
* There is no confirmation dialog when kicking another player from the lobby.
* Some of multiplayer map name is displayed to English.
* A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game.
* The user that does not join a loaded game will still have his assets in the game.
* The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection.

* The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level.
* The information provided when using "Compare" is incomplete.
* The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile. after choosing Compare achievements option from the Friends list.
* The Player statistics transfer from one player to another after using the "Compare" and "Details".
* When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remains the one of the user.
* The confirmation message received when trying to remove an active widget is not localized.
* The user cannot see the details and compare the achievements with the other in "leaderboards" and "friends".
* After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears.
* The user is unable to load any save while in game, after reconnecting to the Internet.

* None of the artifacts present in the Artifact Merchant menu has a description.

Особенности игры:
* Попробуйте на вкус признанный критиками геймплей Heroes, переработанный знаменитыми разработчиками — Black Hole совместно с множеством фанатов серии.
* Уникальное сочетание пошаговой стратегии и ролевой игры: исследуйте невероятно большие карты, собирая множество ресурсов и возводя необычные города. Думайте тактично, распределяя уровни своих героев, нанимая войска и готовя их к битве на эксклюзивных боевых картах.
* Только ваша судьба: ведите героев династии Грифонов по интригующему сюжету. Выберите свой путь, принимая взвешенные решения, а также поднимитесь до высот с помощью новой системы репутации.
* Богатая вселенная Might & Magic: откройте новые фантастические пейзажи и создания из мира Ашен. Прикоснитесь к новой 3D-графике и потрясающей игровой энциклопедии.
* Сообщество: публикуйте свой контент и соревнуйтесь с другими игроками, используя новую умную систему сообщества.

Особенности Repack`a:
--За основу взята Лицензия от Бука--
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка всего дополнительного Softa (DirectX, Visaul C++, Ubisoft Game Launcher (к установке обязателен))
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 10 минут(а,ы)
* v 1.1
* v 1.1.1
* v 1.2
* v 1.2.1
* v
* игровые архивы не тронуты
* возможность разбить на 2xDVD5 или 1xDVD9
* сохранён Мануал по игре - Bonus\Manual.Might And Magic.Heroes 6.pdf
* лого разработчиков
Автор Repack`a:
* Fenixx

* игра обновлена до версии
Ранее скачавшие могут Перехешировать и докачать (70,6 Мб), предварительно сменив название папки, той раздачи на:
Might And Magic.Heroes 6.vБука).(2011).Repack
от 21.04.2012 в 16:15 по Москве
Категория: Strategy / load

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